When capturing an opponent's piece is possible, capturing is mandatory in most official rules. A piece can only move diagonally into an unoccupied square. Only the dark squares of the checkerboard are used. If the adjacent square contains an opponent's piece, and the square immediately beyond it is vacant, the piece may be captured (and removed from the game) by jumping over it. A move consists of moving a piece diagonally to an adjacent unoccupied square. A player cannot move the opponent's pieces. Black moves first, then players alternate turns. One player has dark pieces (usually black) the other has light pieces (usually white or red). From the standard starting position, perfect play by each side would result in a draw.Ĭheckers is played by two opponents on opposite sides of the game board. Canadian checkers and Singaporean/Malaysian checkers (also locally known as dum) are played on a 12×12 board.Īmerican checkers was weakly solved in 2007 by a team of Canadian computer scientists led by Jonathan Schaeffer. There are many other variants played on 8×8 boards. The most popular forms of checkers in Anglophone countries are American checkers (also called English draughts), which is played on an 8×8 checkerboard Russian draughts, Turkish draughts both on an 8x8 board, and International draughts, played on a 10×10 board – the latter is widely played in many countries worldwide. The term "checkers" derives from the checkered board which the game is played on, whereas "draughts" derives from the verb "to draw" or "to move". Checkers ( American English), also known as draughts ( / d r ɑː f t s, d r æ f t s/ British English), is a group of strategy board games for two players which involve diagonal moves of uniform game pieces and mandatory captures by jumping over opponent pieces.
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