Because Relays are on a separate location they can also be more easily taken out. These rules also mean that armies can’t instantly transport to the center of a colony (as the Wizards Towers in AoW:Shadow Magic). A Relay can only facilitate a single army transportation per player per turn, thus prevent multi-stack armies from swarming through before an enemy can respond. The arrival point is chosen based on which available hex position has the lowest movement cost.Īn army moving through an Orbital Relay consumes all remaining movement points when it appears on the other side. Player’s armies can also path through an Orbital Relay in the same manner as through a teleporter, by ordering an army to move to a position that another Orbital Relay is closer to. We’ll be taking a look at the Adaptive Multiplayer system which combines Age of Wonders’ live simultaneous, classic turn and Play by Email system in one flexible whole. Players can manually select a destination via a list box. Hi there and welcome to this week’s Planetfall development journal. Orbital Relays can only be used by units belonging to the Orbital Relay owner (or allies if the players share an ‘Open Relay Agreement’). Check out the Planetfall Dev Diaries Dev Diary 1: Welcome and Premise Dev Diary 2: World Building Dev Diary 3: The World Map Sector System Dev Diary 4: Creator Engine 4. Once built the Orbital Relay and its adjacent hexes serve as ‘teleporters’ to all other Orbital Relays (and their adjacent hexes). Age of Wonders: Planetfall - Dev Diaries.
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